You can build it. The question is why anyone would come.
10 IMMERSIVE WORLDS. 5000 GUESTS.
CULTURE-LED EXPERIENCES MOVE PEOPLE. FACT.
What started as experiments showed what makes people show up, stay, and come back.
Now I bring that understanding to brands, agencies and experience-makers who need experiences people will actually want.
TEN "WHAT IF?" EXPERIMENTS
IN STORY, HUMAN BEHAVIOR & ALTERNATE REALITIES PULLING PEOPLE IN.
Guests kept coming back.
Sponsors came in. Press took notice.
People will pay for an experience that genuinely breaks them out of everyday life.
Each started with a simple provocation — what happens if we crack reality open here? WHAT IF…
• FICTIONAL CHARACTERS CRASH-LAND IN TRON
• NARNIA GLITCHES INSIDE THE MATRIX
• CLIMATE CHANGE HITS SURREAL WINTERLAND
• ORWELL'S 1984 COLLIDES WITH MTV
• EARTH IS DOOMED, STUDIO 54 IN SPACE IN 2054
IMAGINE THIS.
An underground London venue
transformed into another world.
Multiple rooms of electronic music. Strange characters moving through the crowd. Spectacle breaking out around you.
One of them pulls you aside. Gives you a mission. Follow it and you might find a hidden door, a secret room, a performance happening for the few who found their way there.
Then you’re back in the main room. The music builds. The story takes over. Suddenly hundreds of people are living inside the same world.
You came ready for a new world.
You left a bigger character than yourself.
DARE TO PLAY, AUDIENCES PLAY BACK.
OUR MOST RECENT CULTURAL LABS IN ACTION.
Worlds built to pull adults out of the everyday and into something strange, emotional, and unforgettable.
STUDIO 2054
ONCE A TRON A TIME
THE BLIZZARD OF ODD
THE LION, THE GLITCH & THE WARDROBE
EXPERIENTIAL TESTIMONIALS