10 IMMERSIVE WORLDS. THOUSANDS OF GUESTS. PROOF THAT CULTURE-LED EXPERIENCES MOVE PEOPLE.
Creating experiences people want to join—from playful provocations to full-scale immersive worlds where adults rediscover play.
What started as experiments showed what makes people show up, stay, and come back.
Now I bring that understanding to brands & agencies that need experiences people will actually want.
85% came back. Sponsors. Press. Because adults will pay for experiences that break their reality.
• FICTIONAL CHARACTERS CRASH-LAND IN TRON
• NARNIA GLITCHES INSIDE THE MATRIX
• CLIMATE CHANGE HITS SURREAL WINTERLAND
• ORWELL'S 1984 COLLIDES WITH MTV
• EARTH DOOMED—STUDIO 54 IN SPACE
TEN "WHAT IF?" EXPERIMENTS IN STORY, HUMAN BEHAVIOR & ALTERNATE REALITIES PULLING PEOPLE IN.
WHEN BRANDS DARE TO PLAY, AUDIENCES PLAY BACK.
Strategic mischief applied with lived experiential magic.
OUR MOST RECENT CULTURAL LABS IN ACTION.
Each started with a simple provocation — what happens if we crack reality open here?
The result:
Worlds built to pull adults out of the everyday and into something strange, emotional, and unforgettable.
STUDIO 2054:
COSMIC CABARAVE
ONCE A TRON A TIME
THE BLIZZARD OF ODD
THE LION, THE GLITCH & THE WARDROBE
EXPERIENTIAL TESTIMONIALS