10 IMMERSIVE WORLDS. ~5000 GUESTS. CULTURE-LED EXPERIENCES MOVE PEOPLE.
Creating experiences people want to join—from playful provocations to full-scale immersive worlds where adults rediscover play.
What started as experiments showed what makes people show up, stay, and come back.
Now I bring that understanding to brands & agencies that need experiences people will actually want.
Fans kept coming back. Sponsors. Press.
Because adults will pay for experiences that break their reality.
Each started with a simple provocation — what happens if we crack reality open here?
• FICTIONAL CHARACTERS CRASH-LAND IN TRON
• NARNIA GLITCHES INSIDE THE MATRIX
• CLIMATE CHANGE HITS SURREAL WINTERLAND
• ORWELL'S 1984 COLLIDES WITH MTV
• EARTH DOOMED, STUDIO 54 IN SPACE IN 2054
TEN "WHAT IF?" EXPERIMENTS IN STORY, HUMAN BEHAVIOR & ALTERNATE REALITIES PULLING PEOPLE IN.
DARE TO PLAY, AUDIENCES PLAY BACK.
Everything I learned here I now bring to brands & agencies that need experiences people actually want to be in.
OUR MOST RECENT CULTURAL LABS IN ACTION.
Worlds built to pull adults out of the everyday and into something strange, emotional, and unforgettable.
STUDIO 2054:
COSMIC CABARAVE
ONCE A TRON A TIME
THE BLIZZARD OF ODD
THE LION, THE GLITCH & THE WARDROBE
EXPERIENTIAL TESTIMONIALS