10 IMMERSIVE WORLDS. ~5,000 PEOPLE. MISCHIEVOUS CULTURAL LABS IN ACTION.
From playful experiments to SURREAL IMMERSIVE worlds where adults rediscover play.
What started as fun experiments became experiential labs—sparking press, sponsors, and repeat crowds. Because people want stories and worlds they can step into.
10 "WHAT IF?" EXPERIMENTS IN HUMAN BEHAVIOR & ALTERNATE REALITIES.
Each event cracked reality open—inviting audiences to step inside twisted worlds.
• FICTIONAL CHARACTERS CRASH-LAND IN TRON
• NARNIA GLITCHES INSIDE THE MATRIX
• CLIMATE CHANGE HITS SURREAL WINTERLAND
• ORWELL'S 1984 COLLIDES WITH MTV
• EARTH DOOMED—STUDIO 54 IN SPACE
WHEN BRANDS DARE TO PLAY, AUDIENCES PLAY BACK. THE SAME EXPERIMENTAL THINKING I NOW BRING TO BRAND CHALLENGES.
OUR MOST RECENT ADVENTURES
STUDIO 2054:
COSMIC CABARAVE
ONCE A TRON A TIME
THE BLIZZARD OF ODD
THE LION, THE GLITCH & THE WARDROBE
EXPERIENTIAL TESTIMONIALS